Duke the Program In Literature

  • Markos Hadjioannou

  • Assistant Professor
  • Literature
  • 1316 Campus Dr 101C
  • Campus Box 90670
  • Phone: (919) 684-5107
  • Office Hours: By appointment
  • Specialties

    • Film Theory & History
  • Research Summary

    Film Theory and Cinema Aesthetics
  • Research Description

    The theoretical framework of my research interests focuses on the polymorphism of cinema studies, as well as the potentiality of the “medium” as a process of intermediations. With this in mind, my first research project turned to the impact of digital cinema on contemporary film theory, looking at the relationship between celluloid and digital technologies. My main concern here was the existential implication of the viewer in the world screened, and what the particular structures of a technology may mean for the viewer-screen-world structure. While turning to the technical basis of the image, as well as the creative and perceptual activities of moviemakers and viewers alike, I discussed the digital not as a distinct rupture in the history of cinema but as a new form whose continuous contact with previous traditions creates a setting of technical and theoretical overlaps, exchanges, and developments. This project forms the basis of my monograph From Light to Byte: Toward an Ethics of Digital Cinema, forthcoming by the University of Minnesota Press (Fall, 2012). I am now in the early stages of a new research project concerned more specifically with cinema spectatorship and new media interactivity. As digital technology transcends media boundaries, I address contemporary forms of spectatorship by looking at the potential of physical and psychological engagement with the screen through interactivity in its various guises: CD/DVD-ROMs, DVD and Blu-ray Discs, e-cinema and online fandom, Virtual Reality communities, and computer game technologies. My concern lies in the relationship interactivity generates between the screen and the viewer/user/gamer, especially with reference to the new activity of the spectatorial role, which leads to a form of responsive identification. Here, I turn to the Nietzschean thrust of Pierre Klossowski's philosophy, where the corporeal “gesture” is given a particular prominence in the discussion of symbolic systems. Indeed, it is the possibility of breaking out of a deterministic setting and moving toward an existential creativity that interests me here, and which becomes of vital importance in my examination of digital spectatorship.
  • Areas of Interest

    Film and New Media
    Film Theory and Philosophy
    Spectatorship and Ethics
    Contemporary Cinema Cultures
    Contemporary Film History
  • Education

      • PhD,
      • Film Studies Department,
      • King's College London, University of London,
      • 2009
      • MA,
      • Film Studies Department,
      • King's College London, University of London,
      • 2005
      • BA,
      • Department of Communication, Media and Culture,
      • Panteion University of Social and Political Sciences, Athens Greece,
      • 2003
  • Recent Publications

      • M. Hadjioannou.
      • From Light to Byte: Toward an Ethics of Digital Cinema.
      • University of Minnesota Press,
      • December, 2012.
      • [web]
      Publication Description

      Cinema has been undergoing a technological shift in recent years, in which celluloid film is being replaced by digital media in the production, distribution, projection and reception of moving images. While these changes have had a direct impact on the organizational and economic operations of movie industries across the globe, they have also led to new aesthetic forms in both mainstream and avant-garde moviemaking, as well as novel possibilities for the ventures of independent and amateur moviemakers alike. Indeed, as the binary codification of the computer introduces different modes of recording and creating images, and expands the spectatorial experiences of movies quite significantly, we are faced once again with that primordial question: what is cinema? Concerned with the debate of digital cinema’s ontology, and the interrelationship between old and new media that is revealed in cinema cultures, From Light to Byte addresses the very idea of change as it is expressed in the current technological transition. In so doing, this book asks what is different in the way digital movies depict the world and engage with the individual, and how we may go about addressing the question of technological change within media archaeologies.

      • M. Hadjioannou.
      • "In Search of Lost Reality: Waltzing with Bashir."
      • Deleuze and Film.
      • Ed. David Martin-Jones, William Brown.
      • Deleuze Connections.,
      • Edinburgh University Press,
      • April, 2012.
      Publication Description

      In line with the dynamic creativity exposed by both D. N. Rodowick and Gilles Deleuze, and with the aim of developing the impact of Deleuze’s film-philosophy further, this chapter addresses the position of reality in the cinematic image. The focus will be Ari Folman’s animated documentary Vals Im Bashir/Waltz with Bashir (2008), a mesmerising movie that triggers anew the debate regarding the documentarian’s treatment of the world. Through the creative practice of Folman’s vision, where the world documented is also animated, my aim is to question a common assertion regarding the world of non-fiction cinema, placing this type of filmmaking within the uniqueness of Deleuze’s approach to reality in cinema. In essence, what becomes central to my discussion is the impossibility of a clear opposition between fiction and non-fiction, and, most importantly, the question of what this means for the figure of reality within the cinematic image.

      • with
      • G.Rodosthenous.
      • "In Between Stage and Screen: The Intermedial in Katie Mitchell’s …some trace of her."
      • International Journal of Performance Arts and Digital Media
      • 7
      • .1
      • Intellect,
      • (March, 2011)
      • :
      • 43-59.
      • [web]
      Publication Description

      Where theatre was not dependent on a projector and screen for the manifestation of its fictitious worlds, cinema had to rely on such equipment for its representation of moving photographic images. In so doing, cinema could achieve what theatre could only allude to with the help of costumes, set design and the general consensus of the audience: a representation of the world itself. Nevertheless, this ability of cinematicity could only be achieved at the price of a temporal and existential disjunction between actor and spectator a matter that did not occur in theatre as a result of its liveness. What happens, though, when the two media are brought together; when theatre's stage becomes the backstage for cinema, and cinema's construction is a live performance? This article analyses Katie Mitchell's intermedial performance some trace of her (2008) through an examination of the distinction between cinematic and theatrical art forms. The authors look at the amalgamation of the theatrical space with the cinematic space, examining what intermedial approaches to artistic creation have on the performing and visual arts and their spectatorial experiences. For this, they reflect on Mitchell's controversially received work through the prism of existential phenomenology, examining the ontological implications of the performance's intermediality.

      • M. Hadjioannou.
      • "Waking Life: The Destiny of Cinema’s Dreamscape; or the Question of Old and New Mediations."
      • Excursions
      • 1
      • .1
      • (2010)
      • :
      • 53-72.
      • [web]
      Publication Description

      In light of the current transition from celluloid to digital cinema, this paper will explore the relation between old and new technologies as a means for understanding medium specificity as an activity of mediation. While the ongoing debate in screen studies aims at clarifying the extent of digital technology’s effects, it seems that the new technology is either being interpreted as inducing a rupture in film history clearly distinct from celluloid, or as directly repeating strategies, goals, forms, and impulses specific to an indexical and analogical visual culture. Indeed, the desire to acknowledge points of divergence or close interaction between technological forms is unquestionably useful; but my own approach to the technological change takes into account both the differences and similarities of forms as a means of exploring medium specificity. This will be a matter of dealing with the new as not new or old, but new and old – as simultaneously distinct and interactively interrelated, so that each medium acquires a space of its own without fixed boundaries. Rather than merge the one form into the other, the ontological explication of a medium may take account of its specific technological base while simultaneously paying attention to previous technologies that reside in it intact yet affected by the contextual possibilities of the new. Newness, thus understood, becomes a complex concurrency of differences and similarities that shift the borders of distinct forms in unexpected and continually renewable ways. With this in mind, I will discuss an example of digital mediation through Richard Linklater’s Waking Life (2001), with a focus on the digital’s power for a creative interpretation of reality’s experience.

      • M. Hadjioannou.
      • "Into Great Stillness, Again and Again: Gilles Deleuze’s Time and the Constructions of Digital Cinema."
      • Rhizomes
      • .
      • Ed. Dyrk Ashton and Don Callen.
      • 16
      • (Summer, 2008)
      • .
      • [web]
      Publication Description

      The direct inscription of reality's illuminations so fundamental for the creation of celluloid images is missing from the digital, which by forcing a series of conversions into its constructions, makes temporal relations difficult to uphold. Of course, a perceptual realism allows for reality to be recognisable in the digital image according to a habitual reading of coordinates and structural relations of space and light. Nevertheless, the mathematical notations that lie at the basis of the image raise the question of an ontological grounding that finds its roots in the consequences of time. What seems to be at stake is not an iconic impression of reality, but a link to time as historical trace, as unpredictable progression, as expression of change. At the same time, though, it just might be that, while the digital clearly separates itself from celluloid technologies on the basis of its operative configurations, it nonetheless can invoke the ontological force of change on grounds other than indexicality. Guided by this premise, it will be the aim of this article to examine the relationship between celluloid and digital structures, in order to see where time can be found in new forms of cinematic production. As such, I will initially turn to the temporal relations of celluloid film to see how the digital disrupts the bond between image and time, and then see how the digital itself can become an image of time through the work of Gilles Deleuze.

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Markos Hadjioannou
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